


The team has also tried to ground the game's architecture in real-world examples.

"Just look at the crazy architectural projects that are being done right now, or the ones that are projected for the next ten or fifteen years - it's crazier than what we're seeing in Hollywood sci-fi movies most of the time." Tensions rising "I'll always tell my guys, even though we want to make futuristic looking buildings or skyscrapers or structures, never invent it from scratch, find something that already exists and get inspired from it," says Jacques-Belletete. "The good old days are gone," a police officer declares during our gameplay demo of Deus Ex: Mankind Divided. Indeed they have: it's been two years since the Aug Incident, where augmented humans were hijacked and controlled to kill millions of people.

The societal tension created from the fallout led to what the game refers to as the "Mechanical Apartheid", which has already caused some controversy. "Apartheid" is still a very loaded word, and some commentators felt the game's use of it was somewhat flippant. In Mankind Divided, society has segregated augmented and non-augmented humans, the latter now second-class citizens and many of them branded terrorists. This segregation is felt in the moments walking around the city: queues are separated by augs and non-augs, while non-augmented folks will act suspiciously around you. Hacking has always been a big part of the Deus Ex franchise, and while the basic hacking gameplay is the same in Mankind Divided, it's now also more challenging thanks to booby traps and obstacles, which you'll need to find software to circumvent.
