
It took a lot of guts and faith in their product that the two popular lead characters of the first 2 games would be missing from the third version completely, with the series gambling on a new character instead.

A great example of this was the (at the time) new lead character Jin Kazama, who is a combination of Kazuya Mishima and Jun Kazama, both literally as he is their son, but also in terms of his fighting style. Many of the cast from the old game is absent, and the developers implemented the great idea of having much of the fighting styles from the last game return, but in the form of either the students or children of many of the old cast, with only some of the previous cast returning. Also helping out with motion capture was Hwang Su Il, an International Tae Kwon Do Federation black belt of Japan, who provdied movements for Hwoarang.Īside from including the presence of real world movements to give it a dose of authenticity almost no other fighting game had at the time, and introduce gamers to new martial arts styles that many of us had never seen in action before (I remember being exposed to what Capoeira was completely from this game alone), Tekken 3 also made daring changes to the storyline, setting it 19 years after the second game. Tekken 3 was the version of the game that decided to throw all that out, and include a much more complex movement system, more balanced juggling and combos, and the inclusion of more realistic martial arts movements, many of them motion captured by talented real life martial artists, such as Mestre Marcelo Pereira, a well-known Capoeira master from Brazil who was hired especially to do the movements of Eddy Gordo. It’s clear that the first versions of Tekken were inspired by VF, complete with similar character designs and floating jump physics. Virtua Fighter started the 3D sub-genre with its first release, and Tekken was Namco’s response. The key difference myself and I think many other gamers noticed was the fluid quality of animation part 3 has compared to many other fighting games, especially 3D ones.
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Tekken 3 made use of technology at the time of the game’s release that was fairly revolutionary.

After having gone back and played Tekken 1 and 2, I can definitely say that the third entry in the series is where the franchise hit its stride, and is responsible for the type of gameplay we now enjoy in every version since its release. I think for many gamers that was the case as well, as it sold 8.5 million copies worldwide and was the 5th best-selling Playstation game of all time.

Tekken 3 (PS1, Arcade) was my personal introduction to the series back in 1998 on the original PlayStation.
